• Good Table Rules for GMs and Players

    1: Be Attentive to the DM. When the DM is telling the story or progressing the encounter, do not interrupt nor talk. We come together to play D&D, when the game flow is interrupted with talking, the immersion is lost and people can get distracted missing important parts. 2: Don’t talk when other players are talking. When it is someone’s turn in the initiative or role-playing, do not interrupt nor talk. Everyone wants their time to play their character, don’t steal that from them. 3: Know your character. Don’t rely on others to tell you what your abilities do. You…

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  • Guide To Animal Companions

    Guide To Animal Companions How to use this Guide This guide is meant to serve as as a guide to animal companions in Se DnD. In general this guide recommends that companions are treated most like follows or an NPC party member. Companion Rules In Combat Your companion acts on their own initiative unless they are being used as a mount, in which case they act on their riders. If a party member fall unconscious, your companion will prioritize defending them. Control and Roleplaying Generally this guide suggests that players fully control their companion in combat. However, outside of combat…

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  • How to describe a room or Scene in Dungeons & Dragons

    ====== Sight Dimension of the room. Light and Light sources. Visible Doors, Stairs and Exits. Major Structures or Features. ( Pillars, Dias, Pedestals, Statues, Pit, Chasm, Stream, Lava ). Furniture. ( Tables, Chairs, Cabinets, Torture Implements ) ====== Smell Rotten Flesh, Perfume Aroma, Cooked Meat, Baked Bread ====== Hear Dripping water, Hissing Fire, Moans or cries, Laughter, People Talking ====== Taste Your tung is dry and you can taste the sand in your mouth ====== Touch Temperature. Cold, Hot, Humid ====== Creatures ( Humanoids, Lizardmen, Dogs, Minatour, Dragon )

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  • Moander – The Darkbringer, the Jawed God, the Rotting God, the Great Dread God

    Moander's Titles: The Darkbringer, the Jawed God, the Rotting God, the Great Dread God Moander's Symbol: An upright male human right hand, fingers outstretched, with a open human female fanged mouth, lips parted as though speaking, set in its palm Background Moander was an ancient god of rot, corruption, and decay who had been banished from the Realms on more than one occasion. Although the ranks of its faithful were never large, Moander had been venerated by a variety of cults since before the rise of Netheril. Alternately represented in the ancient texts as he, she, or it, the Darkbringer…

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  • The Sorrow Of Grimstone (D&D 5e Christmas Adventure)

    (Designed for 5-6 players at level 5) Background Far to the north, the small mining town of Grimstone survives long, cold and dark winters. When the nights are longest, the people of Grimstone light up the night with candles, songs and the exchange of gifts during The Pelznickel Feast. A celebration named after the mysterious Pelznickel, who long ago brought a night of lights and happiness to Grimstone during the harshest days of winter. However, Pelznickel is most loved, for giving every child in town a gift that he made in his magical cabin. It is believed by many, that Pelznickel…

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  • Out of the Blight – Dungeon Master’s Guide

    Introduction: In books and the songs of bards passed down over generations are tales of heroes that fought against the darkness. These tales of adventure fill children's dreams and imaginations with thoughts of honorable paladins in shining armor and powerful wizards wielding magic in an attempt to rid the world of dark forces. When children play, they often imagine themselves as a hero fighting off a tide of Deepspawn pouring out of the Blight as they heroically save the world from the Deepspawn's leader and deity known as Moander the Darkbringer. Legends say that during the Time of Troubles heroes…

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  • The Horrors at Castle Kilgore – Level 5 Adventure (5e)

    Introduction “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is of the unknown.” – H.P. Lovecraft You and your crew are Adventurers and are well known for your heroism. Many of the locals and nearby towns hire you to deal with the things that only you are equipped to handle. You receive a message from Grace Kilgore, the wife of a rich farmer on the outskirts of town. You have never heard her that panicked before. What you remember about her is that she is usually so calm and collected when…

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  • Contents of the book “Tome of Many Places”

    Northwest A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region was generally referred to as "The North", which also contained most of the "Sword Coast North". It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west, north of the High Moor. The High Forest: A traditional home of the elves. Icewind Dale: The site of the Ten Towns, and once the home of the Companions of the Hall. Mithral Hall: The ancient dwarven stronghold rediscovered and reclaimed by Bruenor Battlehammer.…

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  • Most Powerful Weapons and Items in D&D

    The Deck of Many Things Philosopher's Stone The Invulnerable Coat of Arnd Staff of the Magi Wand of Orcus Rod of Seven Parts Sword of Kas Ring of Winter Regalia of Might Sphere of Annihilation Talisman of Pure Good Talisman of Ultimate Evil Eye and Hand of Vecna Orb of Dragonkind Cyrinishad Crenshinibon Blackrazor Moonblade Vorpal Sword Whelm Hazirawn Dawnbringer Hammer of Thunderbolts Wave Holy Avenger Luck Blade

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  • Well Rounded D&D 5e Parties

    Play what you want, this is only suggested. 4 Players Paladin - Crown Cleric - Light Wizard - Evocation Bard - Lore 5 Players Paladin Light Cleric Wizard Lore Bard Ranger 6 Players Paladin Light Cleric Wizard Lore Bard Fighter Rogue/Ranger 8 Players Paladin Light Cleric Wizard Lore Bard Fighter Rogue Tempest Cleric Life Cleric

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  • Contents of the book “History of Powerful Items”

    Black Dragon Scale Mail Armor made of the Black Dragon Scales. Sometimes Dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. A high-quality set is found in the hoard of Voaraghamanthar in the Mere of Dead Men. Power: Acid Location: Mere of Dead Men Protector: Adult Black Dragon, Voaraghamanthar Difficulty: 12 Armor (scale mail), very rare (requires attunement) Staff of Frost A magical staff that could cast a number of spells related to ice and cold. Made of a large piece of ice tapered like an Icicle, this…

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  • Heroes’ Journey Template for Dungeons and Dragons Storytelling

    I have been working for the past 8 months on a system designed for Dungeons and Dragons storytelling. I plan to use this system for my next campaign, and you can download the PDF to gain an understanding on what I am trying to do. It is my hope that my work on this subject can be used as an aid for those looking to write their own Dungeons and Dragons stories or campaigns. After a year of obsessing over Dungeons and Dragons, I have read and studied many campaign designs from 1st edition to 5th edition and ones that are…

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  • 5e Spell names in Latin

    Chill Touch - tactu gelida (Tac-Tu-Ga-Lita) Fire Bolt - sagitta ignis (Sag-eat-to Ig-nis) Light - illuminatum (Illum-in-ah-tum) Shocking Grasp - fulgur manus (full-ga main-us) Charm Person - meus es tu (miss-es-too) Chromatic Orb - Vivamus sphaera (Viv-aim-us fair-ah) Find Familiar - amicus quaerere (Ah-my-cus Qwa-ear) Identify - identitatem (I-dent-ta-da-dim) Mage Armor - praesidio vi (pra-city-o-vi) Ray of Sickness - radium languorem (Ray-de-um Lang-gu-um) Shield - tectumque a nocere (tech-chum ah knee-cha) Sleep - cadunt ad somnum (Kah-dont ad Sum-num) Witch Bolt - sagitta pythonissam (sag-eat-da Fy-tha-na-sam) Invisibility - abscondam (ob-sky-dam) Phantasmal Force - integrum ficta (in-tah-grum fee-ta) Shatter - contritum…

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  • Rogue 5e – Level 1 – Optimization UPDATED

    Hit Die: d8 Primary Ability: Dexterity > Constitution > Charisma Primary Ability Trickster: Dexterity > Intelligence > Constitution > Charisma Saves: Dexterity & Intelligence Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves’ tools Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth Optimal Race: Goblin (+2 Dex, +1 Con) 8-14-15-10-10-14 Stout Halfling (+2 Dex, +1 Con) 8-14-15-10-10-14 Variant Human (Duel Wielder, +1 Dex, +1 Con) 10-15-13-10-10-14 Tabaxi (+2 Dex, +1 Chr) 10-14-14-10-12-13 Kenku (+2 Dex, +1 Wis) 10-14-14-10-10-14 Kobold (+2 Dex, -2 Str, Pack Tactics) 10-14-14-10-10-14 Dark…

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  • Wizard 5e – Level 1 – Optimization UPDATED

    Hit Die: d6 Primary Ability: Intelligence > Dexterity > Wisdom Saves: Intelligence & Wisdom Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Optimal Race: Deep Gnome (INT +2, DEX +1) 10-15-10-14-13-10 Forest Gnome (INT +2, DEX +1) 10-15-10-14-13-10 Variant Human (War Caster, +1 INT, +1 DEX) 10-15-10-15-11-10 High-Elf (DEX +2, INT +1) 10-14-10-15-13-10 Optimal Background: Acolyte (Insight, Religion) Anthropologist (Insight, Religion) Cloistered Scholar (History, Arcana) Sage (Arcana, History) Optimal Weapons: Quarterstaff Dagger Optimal Armor: Mage Armor Optimal Spells: Chill Touch Fire Bolt Light Chromatic Orb Find…

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  • Barbarian 5e – Level 1 – Optimization UPDATED

    Hit Die: d12 Primary Ability: Strength > Dexterity > Constitution Saves: Strength & Constitution Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Optimal Races: Bugbear: (+2 STR, +1 DEX) 14-15-14-10-10-8 Variant Human: (Great Weapon Master, +1 STR, +1 DEX) 15-13-14-10-10-10 Mountain Dwarf: (+2 STR, +2 CON) 14-14-14-10-10-10 Half-Orc: (+2 STR, +1 CON) 15-14-13-10-10-10 Optimal Skills: Intimidation, Perception Optimal Backgrounds: Mercenary Veteran (Athletics, Persuasion) Outlander (Athletics, Survival) Urban Bounty Hunter (Deception, Persuasion) Uthgardt Tribe Member (Athletics, Survival) Optimal Weapons: Greataxe (Two-Handed) Greatsword (Two-Handed) Maul…

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  • Max DPS Build in D&D 5e

    Great Sword = 2d6 + 5 Great Weapon Master Feat = + 10 Lvl 5 Oath of Vengeance Paladin's Divine Smite = 5d8 and Branding Smite = 2d6 Lvl 8 War Domain Cleric's adds more spells slots for more divine smites and it's Divine Strike = 1d8 Lvl 3 Battle Master Fighter grants Action Surge to 2 more attacks and Superiority Dice = 4d8 Lvl 3 Hunter Ranger gives Colossus Slayer = 1d8 Lvl 1 Rogue for sneak attack = 1d6 Across 4 attacks with action surge that translates to: 17d6 + 27d8 + 60!!! Attack 1 of 4 with…

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  • Monday Group Summary

    Introduction We are hired by a dwarf named Gundren Rockseeker to drive a wagon of goods from Neverwinter to Barthen's Trading Post in the town of Phandalin, where we’ll meet him and his bodyguard Sildar Haliwinter and offload the supplies so he can sell them in town for a reward. Part 1: Goblin Arrows On their way from Neverwinter to Phandalin, we find that Gundren’s caravan was ambushed. We too are ambushed by a group of Goblins. We follow a goblin trial to a goblin hideout called Cragmaw Hidout; while seeking Gundren and Sildar in the hideout we learn that…

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  • Myrkul and the Crown of Horns – 5e

    Short History This item contains the essence and intelligence of the former deity of death, Myrkul, the Lord of Bones. It is a silver circlet with a black diamond set on the brow and four bone horns mounted around its edge. Weird energy is visible within the diamond. The crown of horns is intelligent, evil, and now exists only to cause evil and suffering among the people of the world. Myrkul created the crown while he was still a living deity, and it was eventually broken by the efforts of Khelben the Blackstaff. The shards of the item retained some…

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  • Manzer Taim

    I was identified as a powerful magic user at a very young age by the Arcane Brotherhood. Not wanting me to live a simple farmers life and given the chance to become an apprentice, my mother and father allowed me to be taken from my home to be trained by the master wizard who saw my potential. After that day, I have not heard from nor seen my biological family. I don't remember much about them anymore. Raised and educated in the Host Tower of the Arcane, I had access to great stores of ancient knowledge of magic. I have…

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