Good Table Rules for GMs and Players
1: Be Attentive to the DM. When the DM is telling the story or progressing the encounter, do not interrupt nor talk. We come together to play D&D, when the game flow is interrupted with talking, the immersion is lost and people can get distracted missing important parts. 2: Don’t talk when other players are… Read More »
Guide To Animal Companions
Guide To Animal Companions How to use this Guide This guide is meant to serve as as a guide to animal companions in Se DnD. In general this guide recommends that companions are treated most like follows or an NPC party member. Companion Rules In Combat Your companion acts on their own initiative unless they… Read More »
How to describe a room or Scene in Dungeons & Dragons
====== Sight Dimension of the room. Light and Light sources. Visible Doors, Stairs and Exits. Major Structures or Features. ( Pillars, Dias, Pedestals, Statues, Pit, Chasm, Stream, Lava ). Furniture. ( Tables, Chairs, Cabinets, Torture Implements ) ====== Smell Rotten Flesh, Perfume Aroma, Cooked Meat, Baked Bread ====== Hear Dripping water, Hissing Fire, Moans or… Read More »
Moander – The Darkbringer, the Jawed God, the Rotting God, the Great Dread God
Moander's Titles: The Darkbringer, the Jawed God, the Rotting God, the Great Dread God Moander's Symbol: An upright male human right hand, fingers outstretched, with a open human female fanged mouth, lips parted as though speaking, set in its palm Background Moander was an ancient god of rot, corruption, and decay who had been banished… Read More »