The Shadow of Shargrailar – Adventure Ideas
Title: The Shadow of Shargrailar Introduction: In the wake of the Cult of the Dragon's failed attempt to bring Tiamat to the Material Plane, Severin Silrajin has turned to a new dark goal: resurrecting the ancient dracolich Shargrailar. As the heroes uncover the cult's machinations, they must race against time to locate the Draconic Phylactery and stop Severin's plans before Shargrailar's return plunges the world into darkness. Adventure Background: Long ago, Shargrailar was a mighty green dragon with a lust for power and destruction. It sought to achieve immortality by becoming a dracolich, but was defeated by a group of…The Shadow of Shargrailar – Adventure Idea
Title: The Shadow of Shargrailar Introduction: The Shadow of Shargrailar is a 5th edition Dungeons & Dragons adventure for characters of levels 5-10, centered around the Cult of the Dragon and their leader, Severin Silrajin, who attempts to resurrect an ancient and powerful dracolich known as Shargrailar the Dark. The adventure takes place in the Forgotten Realms, with the action primarily occurring in and around the city of Waterdeep, but can easily be adapted to fit any campaign setting. The adventure contains six chapters, each exploring a different aspect of the story, with opportunities for roleplay, combat, and exploration. Adventure…Shargrailar’s Resurgence – Adventure Idea
Title: Shargrailar's Resurgence Introduction "Shargrailar's Resurgence" is a Dungeons & Dragons 5th Edition adventure designed for four to six characters of levels 8-12. In this adventure, the heroes must thwart the Cult of the Dragon's latest scheme, led by Severin Silrajin, to resurrect the powerful dracolich Shargrailar and bring about the Draconic Apocalypse. The players will face dangerous foes, explore ancient ruins, and unravel the secrets of an age-old prophecy. Adventure Background Severin Silrajin, the ambitious leader of the Cult of the Dragon, has uncovered an ancient prophecy which foretells the return of Shargrailar, a fearsome dracolich who once terrorized…The Resurrection of Shargrailar – Adventure Idea
Title: The Resurrection of Shargrailar Act 1: The Gathering Storm Scene 1 - The Harpers' Call: The party is contacted by Elara Silverthorn, a Harper agent who informs them of the Cult of the Dragon's plan to resurrect Shargrailar the Dark. She provides them with leads to investigate the Cult's activities and introduces them to Daelan Stormrider, a rogue who will help them infiltrate the Cult. Scene 2 - Infiltrating the Cult: With Daelan's assistance, the party must infiltrate the Cult of the Dragon by posing as new initiates. They will need to navigate the treacherous politics of the Cult,…The Shadow of Shargrailar – Adventure Idea
Title: The Shadow of Shargrailar Overview: In this adventure for Dungeons & Dragons 5th Edition, suitable for characters of level 5-10, the players will face the Cult of the Dragon, led by Severin Silrajin, who plans to unleash a new wave of dracoliches under the command of the fearsome dracolich Shargrailar the Dark. The heroes must race against time to uncover the cult's plans, thwart their machinations, and save the Forgotten Realms from the terrifying reign of the dracoliches. Adventure Hooks: The players encounter a member of the Harpers, a secretive organization devoted to maintaining balance in the Realms. The…The Dracolich’s Reckoning – Adventure Idea
Title: The Dracolich's Reckoning Adventure Background: The Cult of the Dragon, once a force of chaos and destruction, has risen again under the leadership of Severin Silrajin. This time, the cult's ultimate goal is to resurrect the ancient dracolich, Shargrailar the Dark, and unleash its wrath upon the world. The players are drawn into the conflict by various hooks, such as witnessing the aftermath of a Cult of the Dragon attack or being tasked with investigating the cult's resurgence by a powerful patron. Level Range: 10-15 Adventure Length: 10-12 sessions Setting: Forgotten Realms ACT I: Seeds of Deception The players…Whispers of the Wyrm – Adventure Idea
Title: Whispers of the Wyrm Adventure Overview: In this Dungeons & Dragons 5th Edition adventure for characters of level 5 to 8, the party must uncover the sinister machinations of the Cult of the Dragon, who are working to awaken a powerful dracolich. The adventure is set in the Sword Coast region of the Forgotten Realms and takes players through a series of dangerous encounters, mysterious locations, and challenging puzzles. Background: Rumors are spreading throughout the Sword Coast about the resurgence of the Cult of the Dragon. The cult, once known for venerating dracoliches, has changed its focus to the…Whispers of the Dracolich – Adventure Ideas
Title: Whispers of the Dracolich Adventure Background: Decades after the events of the "Tyranny of Dragons," the Cult of the Dragon remains a fractured and dangerous organization. While some factions continue their pursuit of power through the creation of dracoliches, others have turned their focus to more nefarious schemes. One such faction, led by a cunning half-dragon necromancer, has set its sights on resurrecting Shargrailar the Dark, an ancient dracolich whose reign of terror was halted centuries ago. To achieve this goal, the faction seeks the Draconic Phylactery, a powerful artifact rumored to bind the soul of a dracolich, and…The Rise of the Dracolich – Adventure Idea
Adventure Overview: The Cult of the Dragon has been working tirelessly to summon a new dracolich to serve their nefarious purposes. The party is tasked with infiltrating the cult's stronghold, discovering their plans, and stopping the ritual before it's too late. The adventure takes the party through a series of encounters, from stealthy infiltration to combat against cultists, dragons, and other monsters. Act 1: Infiltration The party begins the adventure by receiving a request from the local authorities to investigate the activities of the Cult of the Dragon. The party learns that the cult is planning to summon a powerful…The Lost Temple of Power – Adventure Idea
The adventurers were in a bustling medieval city when a mysterious old man approached them, offering them a map to a lost temple that was said to hold a powerful magical artifact. The old man explained that he was too old to embark on such a perilous journey and needed a group of brave adventurers to retrieve the artifact for him. The adventurers agreed, and after studying the map, they realized that the temple was located in a treacherous mountain range that was infested with orcs and other dangerous creatures. The party embarked on their quest, crossing the threshold from…The Hero’s Journey in D&D – Adventure Idea
The hero's journey is a storytelling framework developed by the mythologist Joseph Campbell, which outlines a common pattern that many myths and stories across cultures share. In this framework, a hero or protagonist embarks on a journey of self-discovery and transformation, facing various challenges and overcoming obstacles along the way. The hero must ultimately confront and defeat a significant adversary or obstacle, and emerge stronger and wiser as a result. The hero's journey typically includes several stages, such as the call to adventure, the crossing of a threshold, various trials and tribulations, a crisis or ordeal, and ultimately a return…The Lost Crown of The High King – Adventure Idea
Introduction: The High King's crown has been lost for centuries, but rumors suggest that it has been found in a forgotten tomb deep in the northern mountains. The party has been hired by a wealthy collector to retrieve the crown and bring it back to him. The journey will take them through treacherous mountains, dangerous forests, and ancient ruins. Along the way, they will meet interesting NPCs, fight fierce monsters, and uncover long-forgotten secrets. Act 1: The Journey Begins The party starts their journey in the bustling city of Eldrid, where they meet their first NPC, Sir Harold, a grizzled…The Rise of the Dracolich: A Battle for the Dread Ring – Adventure Idea
The party of adventurers find themselves in the bustling city of Thay, home to some of the most powerful wizards in the world. As they make their way through the crowded streets, they hear whispers of an ominous plan by the Thayan wizards. It seems that they are planning to use the Dread Ring, an ancient and powerful artifact, to summon a dracolich, an undead dragon of immense power. The party decides to investigate, and they soon find themselves drawn into a dangerous game of cat and mouse with the Thayan wizards. They discover that the wizards have already begun…The City of Lost Souls – Adventure Idea
Overview: The players are hired to investigate a series of disappearances in a nearby city, but they soon discover that the city is actually a gateway to the afterlife, and the missing souls have been trapped there. The players must navigate the dangers of the underworld and find a way to free the souls and stop a powerful necromancer who is using the city for his own dark purposes. Act 1: The Vanishing City The players arrive in the city to investigate the disappearances and find that the city has strange and supernatural properties. The buildings and streets shift and…The Missing Artifact – Adventure Idea
The party of adventurers receives a quest from a wealthy merchant who has lost a precious artifact. The merchant believes that the artifact has been stolen by a band of thieves who are known to operate in the nearby town of Millfield. The merchant offers a substantial reward for the safe return of the artifact. Upon arriving in Millfield, the party is greeted by the town's mayor, who informs them that the local constable has been investigating the recent thefts but has not been able to make any progress. The mayor asks the party to help the constable with the…Good Table Rules for GMs and Players
1: Be Attentive to the DM. When the DM is telling the story or progressing the encounter, do not interrupt nor talk. We come together to play D&D, when the game flow is interrupted with talking, the immersion is lost and people can get distracted missing important parts. 2: Don’t talk when other players are talking. When it is someone’s turn in the initiative or role-playing, do not interrupt nor talk. Everyone wants their time to play their character, don’t steal that from them. 3: Know your character. Don’t rely on others to tell you what your abilities do. You…Guide To Animal Companions
Guide To Animal Companions How to use this Guide This guide is meant to serve as as a guide to animal companions in Se DnD. In general this guide recommends that companions are treated most like follows or an NPC party member. Companion Rules In Combat Your companion acts on their own initiative unless they are being used as a mount, in which case they act on their riders. If a party member fall unconscious, your companion will prioritize defending them. Control and Roleplaying Generally this guide suggests that players fully control their companion in combat. However, outside of combat…How to describe a room or Scene in Dungeons & Dragons
====== Sight Dimension of the room. Light and Light sources. Visible Doors, Stairs and Exits. Major Structures or Features. ( Pillars, Dias, Pedestals, Statues, Pit, Chasm, Stream, Lava ). Furniture. ( Tables, Chairs, Cabinets, Torture Implements ) ====== Smell Rotten Flesh, Perfume Aroma, Cooked Meat, Baked Bread ====== Hear Dripping water, Hissing Fire, Moans or cries, Laughter, People Talking ====== Taste Your tung is dry and you can taste the sand in your mouth ====== Touch Temperature. Cold, Hot, Humid ====== Creatures ( Humanoids, Lizardmen, Dogs, Minatour, Dragon )Moander – The Darkbringer, the Jawed God, the Rotting God, the Great Dread God
Moander's Titles: The Darkbringer, the Jawed God, the Rotting God, the Great Dread God Moander's Symbol: An upright male human right hand, fingers outstretched, with a open human female fanged mouth, lips parted as though speaking, set in its palm Background Moander was an ancient god of rot, corruption, and decay who had been banished from the Realms on more than one occasion. Although the ranks of its faithful were never large, Moander had been venerated by a variety of cults since before the rise of Netheril. Alternately represented in the ancient texts as he, she, or it, the Darkbringer…The Sorrow Of Grimstone (D&D 5e Christmas Adventure)
(Designed for 5-6 players at level 5) Background Far to the north, the small mining town of Grimstone survives long, cold and dark winters. When the nights are longest, the people of Grimstone light up the night with candles, songs and the exchange of gifts during The Pelznickel Feast. A celebration named after the mysterious Pelznickel, who long ago brought a night of lights and happiness to Grimstone during the harshest days of winter. However, Pelznickel is most loved, for giving every child in town a gift that he made in his magical cabin. It is believed by many, that Pelznickel…