Rogue 5e – Level 1 – Optimization UPDATED

Hit Die: d8 Primary Ability: Dexterity > Constitution > Charisma Primary Ability Trickster: Dexterity > Intelligence > Constitution > Charisma Saves: Dexterity & Intelligence Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves’ tools Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth… Read More »

Wizard 5e – Level 1 – Optimization UPDATED

Hit Die: d6 Primary Ability: Intelligence > Dexterity > Wisdom Saves: Intelligence & Wisdom Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Optimal Race: Deep Gnome (INT +2, DEX +1) 10-15-10-14-13-10 Forest Gnome (INT +2, DEX +1) 10-15-10-14-13-10 Variant Human (War… Read More »

Barbarian 5e – Level 1 – Optimization UPDATED

Hit Die: d12 Primary Ability: Strength > Dexterity > Constitution Saves: Strength & Constitution Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Optimal Races: Bugbear: (+2 STR, +1 DEX) 14-15-14-10-10-8 Variant Human: (Great Weapon Master, +1 STR, +1… Read More »