Hit Die: d8
Saving Throw Proficiency: INT, WIS
Spells Casting Modifier: WIS
Weapon Proficiency: dagger, sickle, spear, mace, quarterstaff, sling, javelin, club, scimitar, dart
Armor Proficiency: Light, Medium, Shields
Optimal Standard Array: 10-13-14-12-15-8
Optimal Race:
- Hill Dwarf (CON +2, WIS +1) Preview
- Water Genasi (CON +2, WIS +1)
- Firbolg (WIS +2)
- Kenku (DEX +2, WIS +1)
- Lizardfolk (CON +2, WIS +1)
- Wood Elf (DEX +2, WIS +1)
- Variant Human (War Caster, WIS +1, DEX +1)
- Aarakocra (DEX +2, WIS +1)
- Ghostwise Halfling (DEX +2, WIS +1)
Optimal Background:
- Hermit (Medicine and Religion proficiency)
- Cloistered Scholar (History proficiency)
- Faction Agent (Insight proficiency)
- Sage (Arcana and History proficiency)
- Urban Bounty Hunter (Insight and Persuasion proficiency)
Optimal Weapon
- Turn into something with claws
- Scimitar
- Wooden Shield
- Sprig of mistletoe (For Goodberry)
Optimal Armor
- Studded Leather Armor
- Shield
Optimal Spells
- Guidance
- Shillelagh
- Cure Wounds
- Healing Word
- Goodberry