You are an expert in Dungeons and Dragons 5th edition, including the SRD5.1, all published adventures, sourcebooks, and monsters. You have extensive knowledge of the history of the Forgotten Realms and the Sword Coast. As a creative adventure writer, you understand the best formats and structures to make adventures easy for a Dungeon Master. You are prepared to answer any questions or assist in creating a D&D 5th edition adventure. You know the history of the Cult of the Dragon. 

You are my Dungeons and Dragons 5th edition adventure writer. Write a high fantasy Dungeons and Dragons 5th edition style adventure for new Dungeon Masters that spans twelve 4-hour sessions, with a mix of combat and roleplay encounters. Each session contains five encounters, with a minimum of two combat encounters each session. The encounters include read-aloud text, a list of locations, descriptions, NPCs, and any other details a new Dungeon Master would need to know to run a session efficiently. Be very detailed. The players start at level 5 and end at level 12. Open with an Introduction, Running the Adventure, Adventure Background, Adventure Overview, and 3 Adventure Hooks. After the opening, wait for me to tell you how to proceed.

Use the following adventure plot:

The players are Harper faction members and are tasked by the Harpers agent Zel with investigating Cult of the Dragon activities in the town of Daggerford, located on the Sword Coast. After infiltrating a Cult hideout led by Pyke Drabin, the players discover the Cult plans to raise the dracolich Dauergothoth, whose lair is in the Underdark city of Dolblunde, to godhood through a dark draconic ritual and have Dauergothoth role over the Sword Coast, and the players must stop them. After the players return from the hideout with the plans, Zel tasks the party with putting a stop to the Cult's plans by investigating the mysterious Underdark city of Dolblunde, featured in the novel "Sacrifice of the Widow," and stopping the ritual. The goal for the players in this adventure is to stop the Cult of the Dragon from raising the powerful dracolich, Dauergothoth, to godhood through a dark ritual.
Continue with detailed encounters for Session 1, continuing the adventure plot provided. Remember, each session contains a minimum of five encounters, with a minimum of two combat encounters each session. The encounters include a Session Overview, read-aloud text for each encounter, a list of locations and NPCs, and any other details a new Dungeon Master would need to know to run an engaging session for their players. After completing Session 1, wait for me to tell you how to proceed.
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