• Tuesday Night Campaign Summary

    The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for the people of Faerûn with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. The Cult of the Dragon is going to use five dragon masks which merge into one mask with great power. With the aid of a ritual cast by a splinter faction of Red Wizards, the…

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  • Ancient Red Dragon Player Hook – One Shot

    You have been traveling for many a ten day seeing town after town burned to the ground. Women and children in the streets. Hungry, homeless, and crying lacking much hope for the future. Rumors, rumors of rumors, and the fear of the people reached you a few towns back. From town to town the stories differ, the people tell you that their towns have been burned to the ground by red dragons of many sizes, but one is considerably larger than the rest. A large plume of smoke is rising from the mountain on the horizon. From this distance, for…

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  • D-Rock’s Campaign Style and Table Rules

    Campaign Summary Campaign Style: Adventure League The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. However, the DM reserves the right to make changes within the rule sets provided. Current Series: Tyranny of Dragons The current storyline season is called Tyranny of Dragons. The storyline of this season provides the same theme and plot elements of the main Tyranny of Dragons campaign books, and in a “mini campaign” format. Leveling System: Milestone Instead of tracking specific experience…

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  • Warlock 5e – Level 1 – Optimization

    Hit Die: d8 Saving Throw Proficiency: WIS, CHA Spells Casting Modifier: CHA Weapon Proficiency: Simple Armor Proficiency: Light Optimal Chain/Tome Standard Array: 8-13-14-12-10-15 Optimal Blade Standard Array: 10-14-13-12-8-15 Optimal Race: Scourge Aasimar (CHA +2, CON+1) Preview Yuan-Ti Pureblood (CHA +2, INT +1) Half Elf (CHA +2) Variant Human (Elemental Adept, +1 CON,  +1 CHA) Tiefling (CHA +2, INT +1) Optimal Otherworldly Patron Pact of the Fiend Pact of the Archfey Optimal Background: Sage Cloistered Scholar Faction Agent Optimal Weapons Rapier (Damage) Whip (Finesse and Reach) Optimal Armor Leather Studded Leather Optimal Spells Chill Touch Eldritch Blast Arms of Hadar Hex

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  • Sorcerer 5e – Level 1 – Optimization

    Hit Die: d6 Saving Throw Proficiency: CON, CHA Spells Casting Modifier: CHA Weapon Proficiency: dagger, dart, sling, quarterstaff, crossbow-light Armor Proficiency: None Optimal Standard Array: 8-13-14-12-10-15 Optimal Class: Scourge Aasimar (CHA +2, CON+1) Preview Yuan-Ti Pureblood (CHA +2, INT +1) Half Elf (CHA +2) Variant Human (Elemental Adept, +1 CON,  +1 CHA) Tiefling (CHA +2, INT +1) Optimal Sorcerous Origins Draconic Bloodline Wild Magic Optimal Background: Acolyte (Insight and Religion) Sage (Arcana and History) Far Traveler (Perception and Insight) Optimal Weapons Dagger Quarterstaff Optimal Armor Unarmored Optimal Spells Fire Bolt Green-Flame Blade Lighting Lure Shocking Grasp Chromatic Orb Magic Missile

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  • Ranger 5e – Level 1 – Optimization

    Hit Die: d10 Saving Throw Proficiencies: STR, DEX Spells Casting Modifier: WIS Weapon Proficiencies: Simple, Martial Armor Proficiencies: Light, Medium, Shields Optimal Standard Array: 10-15-14-12-13-8 Optimal Race: Variant Human (Sharpshooter, DEX +1, WIS +1) Preview Wood Elf (DEX +2, WIS +1) Aarakocra (DEX +2, WIS +1) Not AL Legal Bugbear (STR +2, DEX +1) Goblin (DEX +2, CON +1) Ghostwise Halfling (DEX +2, WIS +1) Kenku (DEX +2, WIS +1) Optimal Background: Criminal (Deception and Stealth proficiency) Urchin (Sleight of hand and Stealth proficiency) Urban Bounty Hunter Optimal Weapons Longbow Rapier Shortsword Optimal Armor Leather Armor Scale Mail Studded Leather Optimal Spells Hunters Mark Ensnaring…

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  • Paladin 5e – Level 1 – Optimization

    Hit Die: d10 Saving Throw Proficiencies: WIS, CHA Spells Casting Modifier: CHA Weapon Proficiencies: Simple, Martial Armor Proficiencies: Light, Medium, Heavy, Shields Optimal STRENGHT Standard Array: 15-12-13-8-10-14 Optimal DEXTERITY Standard Array: 12-15-13-8-10-14 Optimal Race: Dragonborn (STR +2, CHA +1) Fallen Aasimar (STR +1, CHA +2) Preview Mountain Dwarf (CON +2, STR+2) Variant Human (Sentinal, +1 STR, +1 CHA) Half-Elf (CHA +2) Goliath (STR +2, CON +1) Triton (STR +1, CON +1, CHA +1) Fighting Style (Level 2) Dueling (Good with a Shield) Defense (Extra AC) Optimal Background: City Watch (Athletics proficiency, Insight proficiency) Courtier (Insight proficiency, Persuasion proficiency) Faction Agent (Insight proficiency)  …

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  • Monk 5e – Level 1 – Optimization

    Hit Die: d8 Saving Throw Proficiencies: DEX, STR Weapon Proficiencies: Simple, shortsword Armor Proficiencies: None Optimal Standard Array: 12-15-14-10-13-8 Optimal Race: Aarakocra (DEX +2, WIS +1) Not AL Legal Wood Elf (DEX +2, WIS +1) Kenku (DEX +2, WIS +1) Preview Variant Human (Durable, WIS +1, DEX +1) Ghostwise Halfling  (DEX +2, WIS +1) Firbolg (WIS +2) Water Genasi  (CON +2, WIS +1) Lizardfolk (CON +2, WIS +1) Optimal Background: Urchin (Sleight of hand and Stealth proficiency) Criminal (Deception and Stealth proficiency) Far Traveler (Perception and Insight proficiency) Faction Agent (Insight proficiency) Optimal Weapons Spear Quarterstaff Handaxe Optimal Armor Unarmored

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  • Alternate Initiative System

    As anyone who’s been playing Dungeons & Dragons long enough knows, there’s more than one way to get into a fight. Mike Mearls introduces an alternative initiative system, inspired by AD&D and the journey to Lake Geneva, Wisconsin, the birthplace of D&D, for Gary Con 2017. While the initiative rules in fifth edition D&D are great for keeping the action moving and being easy to use at the table, the Greyhawk initiative variant takes a different approach. These rules add complexity, but with the goal of introducing more drama to combat. Download Greyhawk Initiative PDF Matt’s Mearls: Roll each round…

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  • Fighter 5e – Level 1 – Optimization

    Hit Die: d10 Saving Throw Proficiencies: STR, CON Weapon Proficiencies: Simple, Martial Armor Proficiencies: Light, Medium, Heavy, Shields Optimal Strength Standard Array: 15-12-14-10-13-8 Optimal Dexterity Standard Array: 12-15-14-10-13-8 Optimal Eldritch Standard Array: 15-12-14-13-10-8 Optimal Race: Mountain Dwarf (STR +2, CON +2) Preview Half-Orc (STR +2, CON +1) Goliath (STR +2, CON +1) Variant Human (Great Weapon Master, STR +1, CON +1) Earth Genasi (CON +2, STR +1) Optimal Fighting Style Archery (Dexterity) Dueling (Strength) Optimal Background: Sailor (Athletics and Perception proficiency) Pirate (Athletics and Perception proficiency) Mercenary Veteran  (Athletics and Perception proficiency) Solider (Athletics proficiency, Intimidation proficiency) Optimal Weapon Glaive (Two-handed Defenders)…

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  • Druid 5e – Level 1 – Optimization

    Hit Die: d8 Saving Throw Proficiency: INT, WIS Spells Casting Modifier: WIS Weapon Proficiency: dagger, sickle, spear, mace, quarterstaff, sling, javelin, club, scimitar, dart Armor Proficiency: Light, Medium, Shields Optimal Standard Array: 10-13-14-12-15-8 Optimal Race: Hill Dwarf (CON +2, WIS +1) Preview Water Genasi  (CON +2, WIS +1) Firbolg (WIS +2) Kenku (DEX +2, WIS +1) Lizardfolk (CON +2, WIS +1) Wood Elf (DEX +2, WIS +1) Variant Human (War Caster, WIS +1, DEX +1) Aarakocra (DEX +2, WIS +1) Ghostwise Halfling  (DEX +2, WIS +1) Optimal Background: Hermit (Medicine and Religion proficiency) Cloistered Scholar (History proficiency) Faction Agent (Insight proficiency) Sage (Arcana…

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  • Cleric 5e – Level 1 – Optimization

    Hit Die: d8 Saving Throw Proficiency: WIS, CHA Spells Casting Modifier: WIS Weapon Proficiency: Simple Armor Proficiency: Light, Medium, Shields Optimal Standard Array: 12-14-13-8-15-10 Optimal Race: Hill Dwarf (CON +2, WIS +1) Water Genasi  (CON +2, WIS +1) Firbolg (WIS +2) Kenku (DEX +2, WIS +1) Lizardfolk (CON +2, WIS +1) Wood Elf (DEX +2, WIS +1) Variant Human (War Caster, WIS +1, DEX +1) Aarakocra (DEX +2, WIS +1) Ghostwise Halfling  (DEX +2, WIS +1) Optimal Domains Arcana (Better Magic) Life (Better Healing) Light (Better Damage) Optimal Background: Sage (Arcana and History proficiency) Far Traveler (Perception and Insight proficiency) Optimal…

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  • Bard 5e – Level 1 – Optimization

    Hit Die: d8 Saving Throw Proficiencies: DEX, CHA Spells Casting Modifier: CHA Weapon Proficiencies: Simple, crossbow-hand, longsword, rapier, shortsword Armor Proficiencies: light Optimal Standard Array: 8-14-13-10-12-15 Optimal Race: Human Variant (Magic Initiate, CHA +1, DEX +1) Preview Scourge Aasimar (CHA +2, INT +1) Preview Tiefling (CHA +2, INT +1) Preview  Half-Elf (CHA +2) Preview Dark Elf (Drow) (DEX +2, CHA +1) Preview Lightfoot Halfling (DEX +2, CHA +1) Preview Tabaxi (DEX +2, CHA +1) Preview Optimal College College of Lore (Magic and Support-Oriented) Optimal Background: Criminal (Deception and Stealth proficiency) Urchin (Sleight of hand and Stealth proficiency) Spy (Deception and Stealth proficiency) Charlatan (Deception and Sleight…

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