Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.
+2 Dexterity, +1 Wisdom, Flight, Talons

Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
+2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer

  • Fallen Aasimar: +1 Strength
  • Protector Aasimar: +1 Wisdom
  • Scourge Aasimar: +1 Constitution
  • Variant Aasimar:  +1 Wisdom

Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats.
+2 Strength, +1 Dexterity, Darkvision, Long-Limbed, Powerful Build, Sneaky, Surprise Attack

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.
+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.
+2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning

  • Gray Dwarf: +1 Strength, Darkvision
  • Hill Dwarf: +1 Wisdom
  • Mountain Dwarf: +2 Strength

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.
+2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance

  • Dark Elf: +1 Charisma, Darkvision
  • Eladrin Elf: +1 Intelligence, Misty Step
  • High Elf: +1 Intelligence
  • Wood Elf: +1 Wisdom

Feral Tiefling
To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.
+2 Dexterity, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy

  • Variant Feral Tiefling: Flight

Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods.
+2 Wisdom, +1 Strength, Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf

Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.
+2 Constitution, Air, Earth, Fire, Water Subraces

  • Air Genasi: +1 Dexterity, infinite breath, levitate
  • Earth Genasi: +1 Strength, extra movement, pass without a trace
  • Fire Genasi: +1 Intelligence, fire resistance
  • Water Genasi: +1 Wisdom, water breathing, swimming

Long ago, the gith rose up to overthrow the mind flayers that held them in servitude, but two factions arose that remain bitter enemies today.
+1 Intelligence, Githyanki or Githzerai Traits

  • Githyanki: +2 Strength, Decadent Mastery, Martial Prodigy, Githyanki Psionics
  • Githzerai: +2 Wisdom, Githyanki Psionics, Githzerai Psionics

A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.
+2 Intelligence, Darkvision, Gnome Cunning

  • Deep Gnome: +1 Dexterity, Darkvision
  • Forest Gnome: +1 Dexterity, Minor Illusion
  • Rock Gnome: +1 Constitution

Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully.
+2 Dexterity, +1 Constitution, Darkvision, Fury of the Small, Nimble Escape

Strong and reclusive, every day brings a new challenge to a goliath.
+2 Strength, +1 Constitution, Natural Athlete, Stone’s Endurance, Powerful Build, Mountain Born

Half-elves combine what some say are the best qualities of their elf and human parents.
+2 Charisma, +1 to Two Other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility

  • Aquatic Half-Elf: Swimming
  • Drow Half-Elf: Dancing Lights
  • High Half-Elf: Weapon Training or Cantrip
  • Wood Half-Elf: Weapon Training

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

  • Ghostwise Halfling: +1 Wisdom, speak telepathically
  • Lightfoot Halfling: +1 Charisma, Hide
  • Stout Halfling: +1 Constitution, Poison Resistance

Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.
+2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks

War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don’t feature in their nightmares.
+2 Constitution, +1 Intelligence, Darkvision, Martial Training, Saving Face

Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
+1 to All Ability Scores, Extra Language

  • Variant Human:  +1 to Two Other Ability Scores, 1 Feat

Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society.
+2 Dexterity, +1 Wisdom, Expert Forgery, Kenku Training, Mimicry

Kobolds are typically timid and shy away from conflict, but they are dangerous and vicious if cornered.
+2 Dexterity, -2 Strength, Darkvision, Grovel, Cower, and Beg, Pack Tactics, Sunlight Sensitivity

Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.
+2 Constitution, +1 Wisdom, Bite, Cunning Artisan, Hold Breath, Hunter’s Lore, Natural Armor, Hungry Jaws

Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.
+2 Strength, +1 Constitution, -2 Intelligence, Darkvision, Aggressive, Menacing, Powerful Build

Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders.
+2 Dexterity, +1 Charisma, Darkvision, Feline Agility, Cat’s Claws, Cat’s Talent

To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.
+2 Charisma, Darkvision, Hellish Resistance, Infernal Legacy

  • Variant Tiefling: +1 Intelligence, Vicious Mockery
  • Baalzebul Tiefling: +1 Intelligence, Legacy of Maladomini
  • Dispater Tiefling: +1 Dexterity, Legacy of Dis
  • Fierna Tiefling: +1 Wisdom, Legacy of Phlegethos.
  • Glasya Tiefling: +1 Dexterity, Legacy of Malbolge
  • Levistus Tiefling: +1 Constitution, Legacy of Stygia.
  • Mammon Tiefling: +1 Intelligence, Legacy of Minauros
  • Mephistopheles Tiefling: +1 Intelligence, Legacy of Cania
  • Zariel Tiefling: +1 Strength, Legacy of Avernus

What many tortles consider a simple life, others might call a life of adventure. They are nomad survivalists eager to explore the wilderness.
+2 Strength, +1 Wisdom, Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct

Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.
+1 Strength, +1 Constitution, +1 Charisma, Amphibious, Control Air and Water, Emissary of the Sea, Guardians of the Depths

Yuan-ti Pureblood
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.
+2 Charisma, +1 Intelligence, Darkvision, Innate Spellcasting, Magic Resistance, Poison Immunity

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