Rogue 5e – Level 1 – Optimization UPDATED

Hit Die: d8
Primary Ability: Dexterity > Constitution > Charisma
Primary Ability Trickster: Dexterity > Intelligence > Constitution > Charisma
Saves: Dexterity & Intelligence
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Optimal Race:

  • Goblin (+2 Dex, +1 Con)
    • 8-14-15-10-10-14
  • Stout Halfling (+2 Dex, +1 Con)
    • 8-14-15-10-10-14
  • Variant Human (Duel Wielder, +1 Dex, +1 Con)
    • 10-15-13-10-10-14
  • Tabaxi (+2 Dex, +1 Chr)
    • 10-14-14-10-12-13
  • Kenku (+2 Dex, +1 Wis)
    • 10-14-14-10-10-14
  • Kobold (+2 Dex, -2 Str, Pack Tactics)
    • 10-14-14-10-10-14
  • Dark Elf (+2 Dex, +1 Chr)
    • 10-14-14-10-12-13
  • Air Genasi (+2 Con, +1 Dex)
    • 8-15-14-10-10-14

Optimal Race Trickster:

  • Feral Tiefling (+2 Dex, +1 Int)
    • 10-14-10-15-10-13
  • Forest Gnome (+2 Int, +1 Dex)
    • 10-15-10-14-10-13

Optimal Background:

  • Charlatan (Deception and Sleight of hand)
  • Criminal (Deception and Stealth)
  • Urchin (Sleight of hand and Stealth)

Optimal Weapons:

  • Dagger (Two-weapon fighting)
  • Short Sword (Two-weapon fighting)
  • Rapier (High Dexterity)

Optimal Armor:

  • Leather
  • Studded Leather