Hit Die: d8
Primary Ability: Dexterity > Constitution > Charisma
Primary Ability Trickster: Dexterity > Intelligence > Constitution > Charisma
Saves: Dexterity & Intelligence
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Optimal Race:
- Goblin (+2 Dex, +1 Con)
- 8-14-15-10-10-14
- Stout Halfling (+2 Dex, +1 Con)
- 8-14-15-10-10-14
- Variant Human (Duel Wielder, +1 Dex, +1 Con)
- 10-15-13-10-10-14
- Tabaxi (+2 Dex, +1 Chr)
- 10-14-14-10-12-13
- Kenku (+2 Dex, +1 Wis)
- 10-14-14-10-10-14
- Kobold (+2 Dex, -2 Str, Pack Tactics)
- 10-14-14-10-10-14
- Dark Elf (+2 Dex, +1 Chr)
- 10-14-14-10-12-13
- Air Genasi (+2 Con, +1 Dex)
- 8-15-14-10-10-14
Optimal Race Trickster:
- Feral Tiefling (+2 Dex, +1 Int)
- 10-14-10-15-10-13
- Forest Gnome (+2 Int, +1 Dex)
- 10-15-10-14-10-13
Optimal Background:
- Charlatan (Deception and Sleight of hand)
- Criminal (Deception and Stealth)
- Urchin (Sleight of hand and Stealth)
Optimal Weapons:
- Dagger (Two-weapon fighting)
- Short Sword (Two-weapon fighting)
- Rapier (High Dexterity)
Optimal Armor:
- Leather
- Studded Leather